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VULNERABILITIES

CVE-2026-110736 Details

Description

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Metrics

CVSS 3.x Severity and Vector Strings:

References to Advisories, Solutions, and Tools

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Weakness Enumeration

CWE-IDCWE NameSource
CWE-1285Improper Validation of Specified Index, Position, or Offset in Input[email protected]

Affected Products

No affected product data is available for this CVE.

Change History

3 change records found show changes


QUICK INFO

CVE Dictionary Entry:
CVE-2026-110736
NVD Published Date:
Oct 14, 2026
NVD Last Modified:
Oct 16, 2026
Source:
[email protected]
CVE-2026-110736 Details - Not Deferred