CVE-2026-110735 Details
Description
Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Metrics
CVSS 4.0 Severity and Vector Strings:
No CVSS 4.0 data is available for this CVE.
CVSS 3.x Severity and Vector Strings:
No data available for CVSS Version 2.0 on this CVE.
CISA-ADP
Assessed Oct 20, 2026References to Advisories, Solutions, and Tools
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Weakness Enumeration
| CWE-ID | CWE Name | Source |
|---|---|---|
| CWE-195 | Signed to Unsigned Conversion Error | [email protected] |
Affected Products
No affected product data is available for this CVE.
Change History
4 change records found show changes
| Date | Action | Recorded By |
|---|---|---|
| Oct 20, 2026 | CVE Modified | CISA-ADP |
| Oct 15, 2026 | CVE Modified | CVE |
| Oct 15, 2026 | CVE Modified | [email protected] |
| Oct 14, 2026 | New CVE Received | [email protected] |