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CVE-2020-6018 Details
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Metrics
CVSS 4.0 Severity and Vector Strings:
No CVSS 4.0 data is available for this CVE.
CVSS 3.x Severity and Vector Strings:
No data available for CVSS Version 2.0 on this CVE.
No SSVC data is available for this CVE.
References to Advisories, Solutions, and Tools
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| URL | Source(s) | Tag(s) |
|---|---|---|
| https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3 | CVE | PatchThird Party Advisory |
| https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | CVE | ExploitThird Party Advisory |
| https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3 | [email protected] | PatchThird Party Advisory |
| https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/ | [email protected] | ExploitThird Party Advisory |
Weakness Enumeration
| CWE-ID | CWE Name | Source |
|---|---|---|
| CWE-787 | Out-of-bounds Write | [email protected] |
| CWE-120 | Buffer Copy without Checking Size of Input ('Classic Buffer Overflow') | [email protected] |
Affected Products
| Product | Versions |
|---|---|
| valvesoftware game networking sockets | < 1.2.0 |
CPE
Remediation
| |
Change History
6 change records found show changes
| Date | Action | Recorded By |
|---|---|---|
| Jun 17, 2026 | CVE Modified | [email protected] |
| Nov 21, 2024 | CVE Modified | CVE |
| May 14, 2024 | CVE Modified | [email protected] |
| Apr 12, 2022 | Modified Analysis | [email protected] |
| Dec 11, 2020 | CVE Modified | [email protected] |
| Dec 4, 2020 | Initial Analysis | [email protected] |